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brkthru.c
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C/C++ Source or Header
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2000-05-25
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24KB
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636 lines
/***************************************************************************
Break Thru Doc. Data East (1986)
driver by Phil Stroffolino
UNK-1.1 (16Kb) Code (4000-7FFF)
UNK-1.2 (32Kb) Main 6809 (8000-FFFF)
UNK-1.3 (32Kb) Mapped (2000-3FFF)
UNK-1.4 (32Kb) Mapped (2000-3FFF)
UNK-1.5 (32Kb) Sound 6809 (8000-FFFF)
Background has 4 banks, with 256 16x16x8 tiles in each bank.
UNK-1.6 (32Kb) GFX Background
UNK-1.7 (32Kb) GFX Background
UNK-1.8 (32Kb) GFX Background
UNK-1.9 (32Kb) GFX Sprites
UNK-1.10 (32Kb) GFX Sprites
UNK-1.11 (32Kb) GFX Sprites
Text has 256 8x8x4 characters.
UNK-1.12 (8Kb) GFX Text
**************************************************************************
Memory Map for Main CPU by Carlos A. Lozano
**************************************************************************
MAIN CPU
0000-03FF W Plane0
0400-0BFF R/W RAM
0C00-0FFF W Plane2(Background)
1000-10FF W Plane1(sprites)
1100-17FF R/W RAM
1800-180F R/W In/Out
1810-1FFF R/W RAM (unmapped?)
2000-3FFF R ROM Mapped(*)
4000-7FFF R ROM(UNK-1.1)
8000-FFFF R ROM(UNK-1.2)
Interrupts: Reset, NMI, IRQ
The test routine is at F000
Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
unsigned char *brkthru_nmi_enable; /* needs to be tracked down */
extern unsigned char *brkthru_videoram;
extern size_t brkthru_videoram_size;
WRITE_HANDLER( brkthru_1800_w );
int brkthru_vh_start(void);
void brkthru_vh_stop(void);
void brkthru_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void brkthru_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int nmi_enable;
WRITE_HANDLER( brkthru_1803_w )
{
/* bit 0 = NMI enable */
nmi_enable = ~data & 1;
/* bit 1 = ? maybe IRQ acknowledge */
}
WRITE_HANDLER( darwin_0803_w )
{
/* bit 0 = NMI enable */
/*nmi_enable = ~data & 1;*/
logerror("0803 %02X\n",data);
nmi_enable = data;
/* bit 1 = ? maybe IRQ acknowledge */
}
WRITE_HANDLER( brkthru_soundlatch_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,M6809_INT_NMI);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM }, /* Plane 0: Text */
{ 0x0400, 0x0bff, MRA_RAM },
{ 0x0c00, 0x0fff, MRA_RAM }, /* Plane 2 Background */
{ 0x1000, 0x10ff, MRA_RAM }, /* Plane 1: Sprites */
{ 0x1100, 0x17ff, MRA_RAM },
{ 0x1800, 0x1800, input_port_0_r }, /* player controls, player start */
{ 0x1801, 0x1801, input_port_1_r }, /* cocktail player controls */
{ 0x1802, 0x1802, input_port_3_r }, /* DSW 0 */
{ 0x1803, 0x1803, input_port_2_r }, /* coin input & DSW */
{ 0x2000, 0x3fff, MRA_BANK1 },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM, &brkthru_videoram, &brkthru_videoram_size },
{ 0x0400, 0x0bff, MWA_RAM },
{ 0x0c00, 0x0fff, videoram_w, &videoram, &videoram_size },
{ 0x1000, 0x10ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x1100, 0x17ff, MWA_RAM },
{ 0x1800, 0x1801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
{ 0x1802, 0x1802, brkthru_soundlatch_w },
{ 0x1803, 0x1803, brkthru_1803_w }, /* NMI enable, + ? */
{ 0x2000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress darwin_readmem[] =
{
{ 0x1000, 0x13ff, MRA_RAM }, /* Plane 0: Text */
{ 0x0400, 0x07ff, MRA_RAM },
{ 0x1c00, 0x1fff, MRA_RAM }, /* Plane 2 Background */
{ 0x0000, 0x00ff, MRA_RAM }, /* Plane 1: Sprites */
{ 0x1400, 0x1bff, MRA_RAM },
{ 0x0800, 0x0800, input_port_0_r }, /* player controls, player start */
{ 0x0801, 0x0801, input_port_1_r }, /* cocktail player controls */
{ 0x0802, 0x0802, input_port_3_r }, /* DSW 0 */
{ 0x0803, 0x0803, input_port_2_r }, /* coin input & DSW */
{ 0x2000, 0x3fff, MRA_BANK1 },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress darwin_writemem[] =
{
{ 0x1000, 0x13ff, MWA_RAM, &brkthru_videoram, &brkthru_videoram_size },
{ 0x1c00, 0x1fff, videoram_w, &videoram, &videoram_size },
{ 0x0000, 0x00ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x1400, 0x1bff, MWA_RAM },
{ 0x0100, 0x01ff, MWA_NOP }, /*tidyup, nothing realy here?*/
{ 0x0800, 0x0801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
{ 0x0802, 0x0802, brkthru_soundlatch_w },
{ 0x0803, 0x0803, darwin_0803_w }, /* NMI enable, + ? */
{ 0x2000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_RAM },
{ 0x4000, 0x4000, soundlatch_r },
{ 0x6000, 0x6000, YM2203_status_port_0_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_RAM },
{ 0x2000, 0x2000, YM3526_control_port_0_w },
{ 0x2001, 0x2001, YM3526_write_port_0_w },
{ 0x6000, 0x6000, YM2203_control_port_0_w },
{ 0x6001, 0x6001, YM2203_write_port_0_w },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
int brkthru_interrupt(void)
{
if (cpu_getiloops() == 0)
{
if (nmi_enable) return nmi_interrupt();
}
else
{
/* generate IRQ on coin insertion */
if ((readinputport(2) & 0xe0) != 0xe0) return interrupt();
}
return ignore_interrupt();
}
INPUT_PORTS_START( brkthru )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
PORT_START /* IN2 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX(0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( darwin )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* IN2 modified by Shingo Suzuki 1999/11/02 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x02, "20k 50k and every 50k" )
PORT_DIPSETTING( 0x00, "30k 80k and every 80k" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0c, "Easy" )
PORT_DIPSETTING( 0x08, "Medium" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 chars */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 512*8*8+4, 0, 4 }, /* plane offset */
{ 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout tilelayout1 =
{
16,16, /* 16*16 tiles */
128, /* 128 tiles */
3, /* 3 bits per pixel */
{ 0x4000*8+4, 0, 4 }, /* plane offset */
{ 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout tilelayout2 =
{
16,16, /* 16*16 tiles */
128, /* 128 tiles */
3, /* 3 bits per pixel */
{ 0x3000*8+0, 0, 4 }, /* plane offset */
{ 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
1024, /* 1024 sprites */
3, /* 3 bits per pixel */
{ 2*1024*32*8, 1024*32*8, 0 }, /* plane offset */
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout, 0, 1 },
{ REGION_GFX2, 0x00000, &tilelayout1, 8+8*8, 16 },
{ REGION_GFX2, 0x01000, &tilelayout2, 8+8*8, 16 },
{ REGION_GFX2, 0x08000, &tilelayout1, 8+8*8, 16 },
{ REGION_GFX2, 0x09000, &tilelayout2, 8+8*8, 16 },
{ REGION_GFX2, 0x10000, &tilelayout1, 8+8*8, 16 },
{ REGION_GFX2, 0x11000, &tilelayout2, 8+8*8, 16 },
{ REGION_GFX2, 0x18000, &tilelayout1, 8+8*8, 16 },
{ REGION_GFX2, 0x19000, &tilelayout2, 8+8*8, 16 },
{ REGION_GFX3, 0x00000, &spritelayout, 8, 8 },
{ -1 } /* end of array */
};
/* handler called by the 3812 emulator when the internal timers cause an IRQ */
static void irqhandler(int linestate)
{
cpu_set_irq_line(1,0,linestate);
//cpu_cause_interrupt(1,M6809_INT_IRQ);
}
static struct YM2203interface ym2203_interface =
{
1,
1500000, /* Unknown */
{ YM2203_VOL(25,25) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct YM3526interface ym3526_interface =
{
1, /* 1 chip (no more supported) */
3000000, /* 3.000000 MHz ? (partially supported) */
{ 255 }, /* (not supported) */
{ irqhandler },
};
static struct MachineDriver machine_driver_brkthru =
{
/* basic machine hardware */
{
{
CPU_M6809,
1250000, /* 1.25 Mhz ? */
readmem,writemem,0,0,
brkthru_interrupt,2
},
{
CPU_M6809 | CPU_AUDIO_CPU,
1250000, /* 1.25 Mhz ? */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are caused by the YM3526 */
}
},
58, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration (not sure) */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 }, /* not sure */
gfxdecodeinfo,
256,8+8*8+16*8,
brkthru_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
brkthru_vh_start,
brkthru_vh_stop,
brkthru_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_YM3526,
&ym3526_interface
}
}
};
static struct MachineDriver machine_driver_darwin =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000, /* 1.25 Mhz ? */
darwin_readmem,darwin_writemem,0,0,
brkthru_interrupt,2
},
{
CPU_M6809 | CPU_AUDIO_CPU,
1500000, /* 1.25 Mhz ? */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are caused by the YM3526 */
}
},
58, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration / 60->58 tuned by Shingo Suzuki 1999/10/16 */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
256,8+8*8+16*8,
brkthru_vh_convert_color_prom,
VIDEO_TYPE_RASTER ,
0,
brkthru_vh_start,
brkthru_vh_stop,
brkthru_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_YM3526,
&ym3526_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( brkthru )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
ROM_LOAD( "brkthru.1", 0x04000, 0x4000, 0xcfb4265f )
ROM_LOAD( "brkthru.2", 0x08000, 0x8000, 0xfa8246d9 )
ROM_LOAD( "brkthru.4", 0x10000, 0x8000, 0x8cabf252 )
ROM_LOAD( "brkthru.3", 0x18000, 0x8000, 0x2f2c40c2 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "brkthru.12", 0x00000, 0x2000, 0x58c0b29b ) /* characters */
ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
/* background */
/* we do a lot of scatter loading here, to place the data in a format */
/* which can be decoded by MAME's standard functions */
ROM_LOAD( "brkthru.7", 0x00000, 0x4000, 0x920cc56a ) /* bitplanes 1,2 for bank 1,2 */
ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
ROM_LOAD( "brkthru.6", 0x10000, 0x4000, 0xfd3cee40 ) /* bitplanes 1,2 for bank 5,6 */
ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
ROM_LOAD( "brkthru.8", 0x04000, 0x1000, 0xf67ee64e ) /* bitplane 3 for bank 1,2 */
ROM_CONTINUE( 0x06000, 0x1000 )
ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
ROM_CONTINUE( 0x0e000, 0x1000 )
ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
ROM_CONTINUE( 0x16000, 0x1000 )
ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
ROM_CONTINUE( 0x1e000, 0x1000 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "brkthru.9", 0x00000, 0x8000, 0xf54e50a7 ) /* sprites */
ROM_LOAD( "brkthru.10", 0x08000, 0x8000, 0xfd156945 )
ROM_LOAD( "brkthru.11", 0x10000, 0x8000, 0xc152a99b )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "brkthru.13", 0x0000, 0x0100, 0xaae44269 ) /* red and green component */
ROM_LOAD( "brkthru.14", 0x0100, 0x0100, 0xf2d4822a ) /* blue component */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
ROM_LOAD( "brkthru.5", 0x8000, 0x8000, 0xc309435f )
ROM_END
ROM_START( brkthruj )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
ROM_LOAD( "1", 0x04000, 0x4000, 0x09bd60ee )
ROM_LOAD( "2", 0x08000, 0x8000, 0xf2b2cd1c )
ROM_LOAD( "4", 0x10000, 0x8000, 0xb42b3359 )
ROM_LOAD( "brkthru.3", 0x18000, 0x8000, 0x2f2c40c2 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "12", 0x00000, 0x2000, 0x3d9a7003 ) /* characters */
ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
/* background */
/* we do a lot of scatter loading here, to place the data in a format */
/* which can be decoded by MAME's standard functions */
ROM_LOAD( "brkthru.7", 0x00000, 0x4000, 0x920cc56a ) /* bitplanes 1,2 for bank 1,2 */
ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
ROM_LOAD( "6", 0x10000, 0x4000, 0xcb47b395 ) /* bitplanes 1,2 for bank 5,6 */
ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
ROM_LOAD( "8", 0x04000, 0x1000, 0x5e5a2cd7 ) /* bitplane 3 for bank 1,2 */
ROM_CONTINUE( 0x06000, 0x1000 )
ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
ROM_CONTINUE( 0x0e000, 0x1000 )
ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
ROM_CONTINUE( 0x16000, 0x1000 )
ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
ROM_CONTINUE( 0x1e000, 0x1000 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "brkthru.9", 0x00000, 0x8000, 0xf54e50a7 ) /* sprites */
ROM_LOAD( "brkthru.10", 0x08000, 0x8000, 0xfd156945 )
ROM_LOAD( "brkthru.11", 0x10000, 0x8000, 0xc152a99b )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "brkthru.13", 0x0000, 0x0100, 0xaae44269 ) /* red and green component */
ROM_LOAD( "brkthru.14", 0x0100, 0x0100, 0xf2d4822a ) /* blue component */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
ROM_LOAD( "brkthru.5", 0x8000, 0x8000, 0xc309435f )
ROM_END
ROM_START( darwin )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, 0x0eabf21c )
ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, 0xe771f864 )
ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, 0x97ac052c )
ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, 0x2a9fb208 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, 0x067b4cf5 ) /* characters */
ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
/* background */
/* we do a lot of scatter loading here, to place the data in a format */
/* which can be decoded by MAME's standard functions */
ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, 0x57d0350d ) /* bitplanes 1,2 for bank 1,2 */
ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, 0x559a71ab ) /* bitplanes 1,2 for bank 5,6 */
ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, 0x15a16973 ) /* bitplane 3 for bank 1,2 */
ROM_CONTINUE( 0x06000, 0x1000 )
ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
ROM_CONTINUE( 0x0e000, 0x1000 )
ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
ROM_CONTINUE( 0x16000, 0x1000 )
ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
ROM_CONTINUE( 0x1e000, 0x1000 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, 0x487a014c ) /* sprites */
ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, 0x548ce2d1 )
ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, 0xfaba5fef )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "df.12", 0x0000, 0x0100, 0x89b952ef ) /* red and green component */
ROM_LOAD( "df.13", 0x0100, 0x0100, 0xd595e91d ) /* blue component */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, 0x6b580d58 )
ROM_END
GAME( 1986, brkthru, 0, brkthru, brkthru, 0, ROT0, "Data East USA", "Break Thru (US)" )
GAME( 1986, brkthruj, brkthru, brkthru, brkthru, 0, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)" )
GAME( 1986, darwin, 0, darwin, darwin, 0, ROT270, "Data East Corporation", "Darwin 4078 (Japan)" )